I should add that 2D will create handles north, south, east, and west of the selected area.īefore and after weighting gives more weight to the surrounding audio before or after the selection. Now, because there’s loud signal material left and right of my selection, it makes sense to keep the direction of interpolation vertical. If I had direction interpolation set to horizontal, it would extend those handles left and right, or east and west of my selection. That’s because the direction of interpolation is set to look for information to interpolate north and south of my selection. Watch what happens to the handles, or the wings outside of my selected region as I move the slider of the surrounding region length. Surrounding region length determines how far around the selection Spectral Repair will look for a good signal. Now, I’m going to make some choices about where to set the parameters of the attenuation tab. Once I’ve made my selection, I can preview only the frequency content that I’ve selected by pressing this play button down here.
I’m going to click R to switch to the time frequency selection tool, and make a selection where the first string squeak is occurring.
To reduce the severity of those squeaks, I’m going to use the attenuate feature in the Spectral Repair module, which reduces spectrogram magnitudes in the selected area to match magnitudes in the surrounding areas, resulting in the removal of the sound without leaving an audible gap behind. This tool treats selections from within the spectrogram waveform display as corrupted audio that will be repaired using information from outside of the selection.įor example, in this file, noisy guitar squeaks can be heard as the player changes chords. Spectral Repair intelligently removes undesired sounds from a file with natural sounding results. Getting familiar with Spectral Repair can have you up and running quickly, solving problems like squeaky guitar tracks, which means you can go from a squeaky guitar track like this…